How to play

The basics of 2048

2048 is played on a 4 by 4 grid of squares. A few squares start with numbered tiles on them. Each move, you slide every tile on the board as far as it will go in one direction: up, down, left or right. On M2048 you move with the arrow keys, and you can change those keys in Settings.

When two tiles with the same number collide during a slide, they merge into a single tile worth their sum. Two 2s make a 4, two 4s make an 8, and so on up the powers of two. That is the whole game: slide, merge, and keep the board from filling up.

How merging works

New tiles and scoring

After every move that changes the board, a new tile appears on a random empty square. Nine times out of ten it is a 2, and otherwise it is a 4. You cannot choose where it lands, so part of the skill is keeping the board in a shape where a bad spawn does little damage.

Every merge adds the value of the new tile to your score. Merging two 8s scores 16; merging two 512s scores 1024. Large merges are worth far more than many small ones, which is why good players spend so much effort building one big tile rather than several medium ones.

When the game ends

The game is over when the board is full and no two neighbouring tiles match, so no move in any direction would change anything. Reaching a 2048 tile is the traditional goal, but on M2048 the game does not stop there: you keep playing for score until you run out of moves.

Multiplayer 2048: one board, two players

In a multiplayer game you and your opponent play on the same board, taking turns. You make one move, then they make one move, and so on. The rules of sliding and merging are exactly the ones above; what changes is who gets the points and how the game is decided.

Scoring against an opponent

Because the board is shared, every move you make also decides the position your opponent gets next. A move that sets up a big merge is only good for you if you are the one who gets to make it.

The 10% rule

A multiplayer game normally ends when the board has no moves left. The player whose move caused that loses 10% of their score. When the board is nearly full, look at what each of your moves leaves behind: winning a small merge is not worth it if it ends the game with you taking the penalty.

Clocks

Each player has their own clock. Your clock only runs during your turn.

Disconnecting

If your connection drops during a game, you have 60 seconds to come back and carry on where you left off. If you have not reconnected by then, the game counts as a resignation and your opponent wins. If both players disconnect, the game is cancelled.

Tips for your first games

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Want to know which mode to play first? Read about the game modes on M2048, or the EX-2048 guide for the card game built on the same board.